Brewsiv

Brewsiv - 3D Quarter Turntable

Brewsiv - 01

Brewsiv - 01

Brewsiv - 02

Brewsiv - 02

Brewsiv - 03

Brewsiv - 03

Showcasing the topology and Tri account, along with a quick view of the texture maps.

Showcasing the topology and Tri account, along with a quick view of the texture maps.

One of my very first Unreal tests for Brewsiv, no textures or materials just trying to decide what type of lighting I would do.

One of my very first Unreal tests for Brewsiv, no textures or materials just trying to decide what type of lighting I would do.

Unreal Test with a more shallow camera, but also just showcasing how he looks in viewport within the engine.

Unreal Test with a more shallow camera, but also just showcasing how he looks in viewport within the engine.

Derek Laufman original Design : Brewsiv

Derek Laufman original Design : Brewsiv

Brewsiv

Hey everyone! I wanted to showcase my latest personal project, my interpretation of Brewsiv from RuinWorld developed by Derek Laufman (https://www.instagram.com/p/BOAGbP2lGrL/?hl=en). Ever since I first saw this design I knew it was something I had to build, and with the new NPR techniques taking off in real time engines such as Unreal, I had to give it a shot!

I'm currently still on the hunt for a studio I can join to help bring wonderful characters to life! If that's your studio, or you know of someone that could use my skills, please drop me a line or let them know about me! I know this industry has been tough for everyone, that's why its so important that we stand with and up for our fellow colleagues. Speak their names in rooms they aren't in, talk to their work ethic, character, and skill set. Lets uplift one another by being a siren for their work but also the intangibles they provide. These are the ways that you can have the most impact in our community.

I hope you all enjoy the work and if you do, please LIKE, COMMENT, and SHARE! Its the most helpful thing you can do, along with speaking our names in those spaces. Thanks in advance, I appreciate you all.